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Jensen N, Seipel S, von Voigt G, Raasch S, Olbrich S, Nejdl W (2004) Development of a virtual laboratory system for science education and the study of collaborative action.ITB J Inf Commun Technol 3:1-18 Google Scholar Cross Ref
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Indraprastha A, Shinozaki M (2009) The investigation on using Unit圓D game engine in urban design study.Int J Hum Comput Stud 64(2):79-102 Google Scholar Digital Library Hornbæk K (2006) Current practice in measuring usability: challenges to usability studies and research.Proceedings of Computer Graphics, pp 181-196 Google Scholar Digital Library Holloway R, Fuchs H, Robinett W (1991) Virtual-worlds research at the University of North Carolina at Chapel Hill.
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Addison-Wesley Professional Google Scholar Digital Library
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Proceedings of the Special Interest Group on Computer Science Education Annual Conference, Norfolk, VA Google Scholar Bell JT, Fogler HS (2004) The VRUPL Lab - serving education on two fronts.Proceedings of American Society for Engineering Education Annual Conference, Nashville, TN Google Scholar Bell JT, Fogler HS (2003) Implementing virtual reality laboratory accidents using the half-life game engine, WorldUp, and Java3D.The responses also reveal the limitations of the current system and suggest directions for future improvement. Areas that can benefit from the system most and areas where the system is less effective are identified by participants. The results show that 1) the domain-oriented end-user design environment enables participants to generate the 3D virtual chemistry experiment within 30 min 2) participants gain confidence on creating 3D virtual experiments by themselves using iVirtualWorld 3) participants confirm the usefulness of applying the system in introductory chemistry education and 4) iVirtualWorld is considered more intuitive and straightforward for students to focus on finishing the experiment without being distracted than the commercial virtual chemistry laboratory system. The case study compares a virtual experiment generated using iVirtualWorld with an experiment in a commercial virtual chemistry laboratory system. The usability evaluation contains a task requiring participants to create a 3D virtual chemistry experiment and a voluntary semi-structured interview. A usability evaluation and a comparative case study are designed to evaluate the system among chemistry educators, who are the target audience. This web-based environment provides end-users with domain-oriented building blocks, which can be assembled to create 3D virtual chemistry experiments. A domain-oriented end-user design environment, iVirtualWorld, is designed and developed to implement the proposed method in a specific educational domain, namely introductory chemistry experiments. This paper proposes a method to lower the technical barriers through domain-oriented interfaces with languages and environments that are familiar to educators. However, educators face technical challenges to apply these technologies because creating virtual educational environments based on virtual worlds demands 3D modeling and programming skills.
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Three-dimensional virtual worlds are potentially feasible for building virtual educational environments.